#ifndef MERCURY_KERNEL_UTILITY_HPP #define MERCURY_KERNEL_UTILITY_HPP #include #include namespace mercury::kernel::utility { template static inline t min(t a, t b) { return a < b ? a : b; } //includes start_i, does not include end_i void mark_bitmap_region_zero(uint64_t *bitmap, uint64_t start_i, uint64_t end_i); //includes start_i, does not include end_i void mark_bitmap_region_one(uint64_t *bitmap, uint64_t start_i, uint64_t end_i); struct uuid { uint8_t bytes[16]; }; //if c appears in str, this returns the index of the first time it appears. //otherwise, this returns len. static inline unsigned find(const char *str, unsigned len, char c) { for (unsigned i = 0; i < len; ++i) if (str[i] == c) return i; return len; } template struct list { struct node { value_t value; node *next; node *prev; }; node *first; node *last; list() : first(0), last(0) {} ~list() { if (first) { for (node *n = first->next; n; n = n->next) delete n->prev; delete last; } } void insert_end(const value_t &value) { node *n = new node {}; n->value = value; n->next = 0; n->prev = last; last = n; } void insert_end(value_t &&value) { node *n = new node {}; n->value = value; n->next = 0; n->prev = last; last = n; } void clear() { for (node *n = first; n; n = n->next) delete n; first = 0; last = 0; } //assumes there is a last. void remove_last() { node *new_last = last->prev; if (new_last) new_last->next = 0; else first = 0; delete last; last = new_last; } }; template struct vector { value_t *buffer; unsigned buffer_len; unsigned count; vector(unsigned buffer_len = 16) : buffer(new value_t[buffer_len]), buffer_len(buffer_len), count(0) {} vector(const value_t *copy_from, unsigned len) : buffer(new value_t[len]), buffer_len(len), count(len) { for (unsigned i = 0; i < len; ++i) buffer[i] = copy_from[i]; } ~vector() { if (buffer) delete[] buffer; } vector &operator =(const vector &other) { if (buffer) delete[] buffer; buffer = new value_t[other.buffer_len]; buffer_len = other.buffer_len; for (unsigned i = 0; i < other.count; ++i) buffer[i] = other.buffer[i]; return *this; } vector &operator =(vector &&other) { if (buffer) delete[] buffer; buffer = other.buffer; buffer_len = other.buffer_len; count = other.count; other.buffer = 0; return *this; } bool operator ==(const vector &other) { if (other.count != count) return false; for (unsigned i = 0; i < count; ++i) if (other.buffer[i] != buffer[i]) return false; return true; } void verify_buffer_len(unsigned target_len) { if (buffer_len >= target_len) return; unsigned new_buffer_len = buffer_len; do new_buffer_len *= 2; while (new_buffer_len < target_len); value_t *new_buffer = new value_t[new_buffer_len]; for (unsigned i = 0; i < count; ++i) new_buffer[i] = std::move(buffer[i]); delete[] buffer; buffer = new_buffer; buffer_len = new_buffer_len; } void add_end(value_t &&v) { verify_buffer_len(count + 1); buffer[count] = std::move(v); ++count; } void add_end(const value_t &v) { verify_buffer_len(count + 1); buffer[count] = v; ++count; } }; typedef vector string; template struct trie { typedef vector key_t; struct child { key_component_t component; trie tr; }; //really this should be a hashmap or something vector children; trie *try_get_child(const key_component_t &component) const { for (unsigned i = 0; i < children.count; ++i) if (children.buffer[i].component == component) return &children.buffer[i].tr; return 0; } std::optional value_here; trie() : children(0) {} //prefix length is in key components, with the root node having a prefix //length of 0. if no prefix of key has a value, then this just returns the //root node and sets prefix length to 0. const trie &longest_prefix_with_value( const key_t &key, unsigned &prefix_length_out ) const { const trie *on = this; unsigned with_i = 0; const trie *longest_found = this; prefix_length_out = 0; while (true) { if (with_i == key.count) return *longest_found; on = on->try_get_child(key.buffer[with_i]); if (!on) return *longest_found; ++with_i; if (on->value_here) { longest_found = on; prefix_length_out = with_i; } } } bool has_key(const key_t &key) { const trie *on = this; for (unsigned i = 0; i < key.count; ++i) { on = on->try_get_child(key.buffer[i]); if (!on) return false; } return on->value_here.has_value(); } //returns false if this key is already in use. bool try_insert(const key_t &key, value_t value) { trie *on = this; for (unsigned i = 0; i < key.count; ++i) { on = on->try_get_child(key.buffer[i]); if (!on) { child ch; ch.component = key.buffer[i]; on->children.add_end(std::move(ch)); on = &on->children.buffer[on->children.count - 1].tr; } } if (on->value_here) return false; *on->value_here = value; return true; } }; } #endif