#include #include #include #include "constants.hpp" static void do_round(const lib94::warrior *w1, const lib94::warrior *w2, int &w1_wins, int& w2_wins) { const lib94::warrior *ws[2] = {w1, w2}; lib94::instruction background = { .op = lib94::DAT, .mod = lib94::F, .amode = lib94::DIRECT, .bmode = lib94::DIRECT, .anumber = 0, .bnumber = 0 }; lib94::clear_core(background); lib94::init_round(ws, 2); for (int i = 0; i < STEPS_TO_TIE; ++i) { const lib94::warrior *result = lib94::single_step(); if (result == w1) { ++w2_wins; return; } if (result == w2) { ++w1_wins; return; } } } void worker_main(const lib94::warrior *const *warriors) { lib94::seed_prng(time(0)); int buffer[4] = {-1}; while (1) { MPI_Send(buffer, 4, MPI_INT, 0, 1, MPI_COMM_WORLD); MPI_Recv(buffer, 4, MPI_INT, 0, 0, MPI_COMM_WORLD, 0); if (buffer[0] == -1) return; buffer[2] = 0; buffer[3] = 0; for (int i = 0; i < ROUNDS_PER_CHUNK; ++i) do_round(warriors[buffer[0]], warriors[buffer[1]], buffer[2], buffer[3]); } }