#include "vesa.h" uint16_t screen_width; uint16_t screen_height; uint8_t bpp; void *frame_buffer; void put_pixel(uint16_t x, uint16_t y, color c) { } void screen_fill(color c) { } void init_vesa() { // for (void *v = 0; v < 0x65536; ++v) { // if (*(uint32_t *)v == 'P' + 'M' * 256 + 'I' * 65536 + 'D' * 16777216) // } }