#ifndef WINDOW_H #define WINDOW_H #include #include struct window; void paint_bg(); struct window *new_window(uint16_t width, uint16_t height, const void *pixel_buffer); void del_window(struct window *w); void resize_window(struct window *w, uint16_t width, uint16_t height); void reassign_pixel_buffer(struct window *w, const void *pixel_buffer); void push_window_paint(const struct window *w); struct window_action next_window_action(struct window *w); void wait_window_action(); void on_action(struct window_action packet); #endif