#include namespace raleigh { button::button(widget &inner, void (*on_click)(button &), _pixel_t border_color, _pixel_t bg_color, _pixel_t pressed_color) : inner(inner), on_click(on_click), border_color(border_color), bg_color(bg_color), pressed_color(pressed_color), is_pressed(false) { size = coord(inner.size.x + 2, inner.size.y + 2); closest_opaque = this; inner.notify_has_opaque_parent(this); inner.parent = this; } void button::notify_window_change() { inner.window_offset = coord(window_offset.x + 1, window_offset.y + 1); inner.w = w; inner.notify_window_change(); } void button::paint(_pixel_t *pixbuf, uint32_t pitch) { for (uint32_t y = window_offset.y + 1; y < window_offset.y + size.y - 1; ++y) for (uint32_t x = window_offset.x + 1; x < window_offset.x + size.x - 1; ++x) pixbuf[y * pitch + x] = is_pressed ? pressed_color : bg_color; inner.paint(pixbuf, pitch); for (uint32_t x = window_offset.x; x < window_offset.x + size.x; ++x) { pixbuf[window_offset.y * pitch + x] = border_color; pixbuf[(window_offset.y + size.y - 1) * pitch + x] = border_color; } for (uint32_t y = window_offset.y + 1; y < window_offset.y + size.y - 1; ++y) { pixbuf[y * pitch + window_offset.x] = border_color; pixbuf[y * pitch + window_offset.x + size.x - 1] = border_color; } } void button::handle_click(coord window_coords, enum mouse_packet::mouse_button click_type, bool up) { if (click_type != mouse_packet::LEFT) return; if (up) { is_pressed = false; inner.window_offset = coord(window_offset.x + 1, window_offset.y + 1); inner.notify_window_change(); w->notify_needs_paint(*this); on_click(*this); } else { is_pressed = true; inner.window_offset = coord(window_offset.x + 2, window_offset.y + 2); inner.notify_window_change(); w->notify_needs_paint(*this); } } void button::notify_child_size_change(widget &child, coord old_size) { set_size(coord(inner.size.x + 2, inner.size.y + 2)); } void button::notify_has_opaque_parent(widget *parent) {} void button::on_mouse_move(coord window_coords) { if ((window_coords.x >= inner.window_offset.x) && (window_coords.y >= inner.window_offset.y) && (window_coords.x < inner.window_offset.x + inner.size.x) && (window_coords.y < inner.window_offset.y + inner.size.y)) inner.on_mouse_move(window_coords); } }