summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--evolver/evolver.cpp296
-rw-r--r--include/lib94/lib94.hpp11
-rw-r--r--lib94/core.cpp17
-rw-r--r--lib94/warrior.cpp15
-rw-r--r--makefile6
-rw-r--r--readme.txt8
6 files changed, 352 insertions, 1 deletions
diff --git a/evolver/evolver.cpp b/evolver/evolver.cpp
new file mode 100644
index 0000000..5e649da
--- /dev/null
+++ b/evolver/evolver.cpp
@@ -0,0 +1,296 @@
+#include <lib94/lib94.hpp>
+#include <filesystem>
+#include <algorithm>
+#include <iostream>
+#include <fstream>
+#include <random>
+#include <vector>
+#include <ctime>
+
+const lib94::warrior *warrior_to_beat;
+
+constexpr int score_rounds = 50;
+constexpr int rounds_to_tie = 1000000;
+constexpr int warriors_per_generation = 100;
+
+struct winfo {
+ lib94::warrior w;
+ int score;
+};
+
+std::vector<winfo> current_generation;
+int generation_number;
+
+std::default_random_engine prng;
+
+//sets random opcode, modifier, and modes
+void random_instruction(lib94::instruction &instr) {
+ std::uniform_int_distribution<int> opcode_dist(lib94::DAT, lib94::NOP);
+ std::uniform_int_distribution<int> modifier_dist(lib94::A, lib94::I);
+ std::uniform_int_distribution<int> mode_dist(lib94::IMMEDIATE, lib94::B_INCREMENT);
+ instr.op = (lib94::opcode)opcode_dist(prng);
+ instr.mod = (lib94::modifier)modifier_dist(prng);
+ instr.amode = (lib94::mode)mode_dist(prng);
+ instr.bmode = (lib94::mode)mode_dist(prng);
+}
+
+//sets random numbers
+void random_numbers(lib94::instruction &instr) {
+ std::uniform_int_distribution<lib94::number_t> number_dist(0, LIB94_CORE_SIZE - 1);
+ instr.anumber = number_dist(prng);
+ instr.bnumber = number_dist(prng);
+}
+
+//sets random numbers within a range; left_limit and right_limit are assumed to be >= -LIB94_CORE_SIZE
+void random_numbers(lib94::instruction &instr, std::make_signed_t<lib94::number_t> left_limit, std::make_signed_t<lib94::number_t> right_limit) {
+ std::uniform_int_distribution<std::make_signed_t<lib94::number_t>> number_dist(left_limit, right_limit);
+ instr.anumber = (number_dist(prng) + LIB94_CORE_SIZE) % LIB94_CORE_SIZE;
+ instr.bnumber = (number_dist(prng) + LIB94_CORE_SIZE) % LIB94_CORE_SIZE;
+}
+
+void random_warrior(lib94::warrior &w) {
+
+ std::uniform_int_distribution<int> length_dist(1, 10);
+ int length = length_dist(prng);
+ w.instructions.resize(length);
+
+ for (int i = 0; i < length; ++i) {
+ random_instruction(w.instructions[i]);
+ //allow numbers to point up to one instruction before or after warrior
+ random_numbers(w.instructions[i], -i - 1, length - i);
+ }
+
+ std::uniform_int_distribution<int> org_dist(0, length - 1);
+ w.org = org_dist(prng);
+
+}
+
+void mutate(lib94::warrior &w) {
+
+ std::uniform_int_distribution<int> case_dist(0, 9);
+
+ while (true) {
+
+ std::uniform_int_distribution<int> instr_dist(0, w.instructions.size() - 1);
+ int instr = instr_dist(prng);
+
+ lib94::instruction i;
+
+ switch (case_dist(prng)) {
+
+ case 0:
+ return;
+
+ case 1:
+ case 2:
+ random_instruction(w.instructions[instr]);
+ break;
+
+ case 3:
+ case 4:
+ random_numbers(w.instructions[instr], -instr - 1, w.instructions.size() - instr);
+ break;
+
+ case 5:
+ random_numbers(w.instructions[instr]);
+ break;
+
+ case 6:
+ random_instruction(i);
+ random_numbers(i, -instr - 1, w.instructions.size() + 1 - instr);
+ w.instructions.insert(w.instructions.cbegin() + instr, i);
+ break;
+
+ case 7:
+ random_instruction(i);
+ random_numbers(i, -instr - 2, w.instructions.size() - instr);
+ w.instructions.insert(w.instructions.cbegin() + instr + 1, i);
+ break;
+
+ case 8:
+ case 9:
+ if (w.instructions.size() > 1)
+ w.instructions.erase(w.instructions.cbegin() + instr);
+ break;
+
+ }
+
+ }
+
+}
+
+void crossover(const lib94::warrior &a, const lib94::warrior &b, lib94::warrior &c) {
+
+ std::uniform_int_distribution<int> b_offset_dist(0, a.instructions.size());
+ int b_offset = b_offset_dist(prng);
+
+ std::uniform_int_distribution<int> b_start_dist(b_offset, std::min(a.instructions.size(), b_offset + b.instructions.size()));
+ int b_start = b_start_dist(prng);
+
+ std::uniform_int_distribution<int> b_end_dist(b_start, std::min(a.instructions.size(), b_offset + b.instructions.size()));
+ int b_end = b_end_dist(prng);
+
+ c.instructions.resize(a.instructions.size());
+ std::copy(a.instructions.cbegin(), a.instructions.cbegin() + b_start, c.instructions.begin());
+ std::copy(b.instructions.cbegin() + b_start - b_offset, b.instructions.cbegin() + b_end - b_offset, c.instructions.begin() + b_start);
+ std::copy(a.instructions.cbegin() + b_end, a.instructions.cend(), c.instructions.begin() + b_end);
+
+ c.org = a.org;
+
+}
+
+const lib94::instruction background = {
+ .op = lib94::DAT,
+ .mod = lib94::F,
+ .amode = lib94::DIRECT,
+ .bmode = lib94::DIRECT,
+ .anumber = 0,
+ .bnumber = 0
+};
+
+int main(int argc, char **argv) {
+
+ prng.seed(time(0));
+
+ if (argc != 3) {
+ std::cerr << "please call this with the path to a warrior to beat followed by the path to a directory to store the outputs." << std::endl;
+ return 1;
+ }
+
+ try {
+ warrior_to_beat = lib94::compile_warrior_from_file(argv[1]);
+ }
+ catch (const lib94::compiler_exception &ex) {
+ std::cerr << "error compiling " << argv[1] << ": " << ex.message << " on line " << ex.source_line_number << '.' << std::endl;
+ return 1;
+ }
+
+ if (!warrior_to_beat) {
+ std::cerr << "could not open " << argv[1] << '.' << std::endl;
+ return 1;
+ }
+
+ std::filesystem::path output_dir(argv[2]);
+
+ if (std::filesystem::exists(output_dir)) {
+ std::cerr << output_dir << " already exists." << std::endl;
+ return 1;
+ }
+
+ if (!std::filesystem::create_directories(output_dir)) {
+ std::cerr << "could not create " << output_dir << '.' << std::endl;
+ return 1;
+ }
+
+ generation_number = 1;
+ current_generation.resize(warriors_per_generation);
+ for (int i = 0; i < warriors_per_generation; ++i) {
+ random_warrior(current_generation[i].w);
+ current_generation[i].w.name = "g1w" + std::to_string(i + 1);
+ current_generation[i].score = -1;
+ }
+
+ int last_best_score = 0;
+
+ while (true) {
+
+ std::shuffle(current_generation.begin(), current_generation.end(), prng);
+
+ std::cout << "generation " << generation_number << ". " << std::flush;
+
+ int best_score = 0;
+ const lib94::warrior *best_w = &current_generation[0].w;
+
+ int total_score = 0;
+
+ for (winfo &wi : current_generation) {
+
+ if (wi.score == -1) {
+
+ const lib94::warrior *ws[2] = { warrior_to_beat, &wi.w };
+ int score = score_rounds;
+
+ for (int i = 0; i < score_rounds; ++i) {
+ const lib94::warrior *winner = lib94::do_round(background, ws, 2, 0, true, rounds_to_tie);
+ if (winner == warrior_to_beat)
+ --score;
+ else if (winner != 0)
+ ++score;
+ }
+
+ wi.score = score;
+
+ }
+
+ if (wi.score > best_score) {
+ best_score = wi.score;
+ best_w = &wi.w;
+ }
+
+ total_score += wi.score;
+
+ }
+
+ std::cout << "average / maximum score " << (double)total_score / current_generation.size() << " / " << best_score << ". " << std::endl;
+
+ if (best_score > last_best_score) {
+
+ last_best_score = best_score;
+
+ std::filesystem::path file_path = output_dir / (std::to_string(generation_number) + ".red");
+ std::ofstream file(file_path);
+
+ if (!file) {
+ std::cerr << "could not open " << file_path << '.' << std::endl;
+ return 1;
+ }
+
+ file << ";author evolver\n;name " << best_w->name << "\n;score = " << best_score << " / " << score_rounds * 2 << "\norg " << best_w->org << '\n';
+ for (const lib94::instruction &i : best_w->instructions)
+ file << lib94::instruction_to_string(i) << '\n';
+
+ file.close();
+
+ if (best_score == score_rounds * 2) {
+ std::cout << "perfect score reached." << std::endl;
+ return 0;
+ }
+
+ }
+
+ ++generation_number;
+
+ std::vector<winfo> new_warriors;
+ new_warriors.reserve(current_generation.size() + 2);
+
+ new_warriors.push_back({.w = *best_w, .score = best_score});
+
+ std::uniform_int_distribution<int> score_at_least(best_score > score_rounds ? score_rounds : 0, best_score > score_rounds ? score_rounds * 2 + 1 : score_rounds);
+
+ for (const winfo &wi : current_generation)
+ if (wi.score >= score_at_least(prng))
+ new_warriors.push_back(wi);
+
+ std::uniform_int_distribution<int> warrior_dist(0, new_warriors.size() - 1);
+
+ do {
+
+ lib94::warrior w1 = new_warriors[warrior_dist(prng)].w;
+ lib94::warrior w2 = new_warriors[warrior_dist(prng)].w;
+
+ mutate(w1);
+ mutate(w2);
+
+ lib94::warrior w;
+ crossover(w1, w2, w);
+ w.name = "g" + std::to_string(generation_number) + "w" + std::to_string(new_warriors.size() + 1);
+
+ new_warriors.push_back({.w = w, .score = -1});
+
+ } while (new_warriors.size() < warriors_per_generation);
+
+ current_generation = std::move(new_warriors);
+
+ }
+
+}
diff --git a/include/lib94/lib94.hpp b/include/lib94/lib94.hpp
index 63f862e..0766af7 100644
--- a/include/lib94/lib94.hpp
+++ b/include/lib94/lib94.hpp
@@ -147,6 +147,17 @@ namespace lib94 {
template <bool update_address_sets>
const warrior *single_step();
+ //convenience method - reads the contents of a file and then calls compile_warrior.
+ //if the file cannot be read, returns a null pointer. see comment on compile_warrior.
+ warrior *compile_warrior_from_file(std::string path);
+
+ //convenience method - calls clear_core(background), then init_round(warriors, count,
+ //offsets, shuffle), then single_step<false> until either one warrior remains or that
+ //has been called rounds_to_tie times. if one warrior remains, returns the pointer to
+ //that warrior. if a tie is reached, returns a null pointer. this asserts that the call
+ //to init_round returns true. see comment on init_round.
+ const warrior *do_round(const instruction &background, const warrior *const *warriors, size_t count, const number_t *offsets, bool shuffle, long rounds_to_tie);
+
}
#endif
diff --git a/lib94/core.cpp b/lib94/core.cpp
index bec793b..5bbe00f 100644
--- a/lib94/core.cpp
+++ b/lib94/core.cpp
@@ -319,4 +319,21 @@ namespace lib94 {
template const warrior *single_step<true>();
template const warrior *single_step<false>();
+ const warrior *do_round(const instruction &background, const warrior *const *warriors, size_t count, const number_t *offsets, bool shuffle, long rounds_to_tie) {
+
+ clear_core(background);
+ assert(init_round(warriors, count, offsets, shuffle));
+ size_t warriors_left = count;
+
+ for (long i = 0; i < rounds_to_tie; ++i)
+ if (single_step<false>() != 0) {
+ --warriors_left;
+ if (warriors_left == 1)
+ return get_next_warrior();
+ }
+
+ return 0;
+
+ }
+
}
diff --git a/lib94/warrior.cpp b/lib94/warrior.cpp
index a744cb8..b803d6d 100644
--- a/lib94/warrior.cpp
+++ b/lib94/warrior.cpp
@@ -2,6 +2,7 @@
#include <functional>
#include <cassert>
#include <fstream>
+#include <sstream>
#include <cctype>
#include <memory>
#include <map>
@@ -760,4 +761,18 @@ namespace lib94 {
}
+ warrior *compile_warrior_from_file(std::string path) {
+
+ std::ifstream file(path);
+ if (!file)
+ return 0;
+
+ std::stringstream stream;
+ stream << file.rdbuf();
+ file.close();
+
+ return compile_warrior(stream.str());
+
+ }
+
}
diff --git a/makefile b/makefile
index 704421f..637c7b0 100644
--- a/makefile
+++ b/makefile
@@ -7,7 +7,7 @@ GTKMM_LD_ARGS = $(shell pkg-config --libs gtkmm-4.0)
MPI_CPP_ARGS = $(shell mpic++ --showme:compile) -DOMPI_SKIP_MPICXX
MPI_LD_ARGS = $(shell mpic++ --showme:link)
-default: bin/bench bin/tabulator-mpi
+default: bin/bench bin/evolver bin/tabulator-mpi
clean:
rm -r obj bin
@@ -16,6 +16,10 @@ bin/bench: obj/bench/main.o obj/bench/bench_window.o obj/bench/core_widget.o obj
@mkdir -p $(dir $@)
g++ ${CPP_ARGS} $^ ${GTKMM_LD_ARGS} -o $@
+bin/evolver: obj/evolver/evolver.o obj/lib94.o
+ @mkdir -p $(dir $@)
+ g++ ${CPP_ARGS} $^ -o $@
+
bin/tabulator-mpi: obj/tabulator-mpi/source.o obj/lib94.o
@mkdir -p $(dir $@)
g++ ${CPP_ARGS} $^ ${MPI_LD_ARGS} -o $@
diff --git a/readme.txt b/readme.txt
index 618a3ca..ffb5eac 100644
--- a/readme.txt
+++ b/readme.txt
@@ -38,3 +38,11 @@ To run all of the included warriors against each other, run
Note that tabulator expects at least two processes (one head process and at least one worker). If you only have one core, you may run
mpirun -np 2 --oversubscribe bin/tabulator-mpi warriors/*.red
+
+=== evolver ===
+
+The "evolver" program attempts to create warriors who are good against a particular other warrior via a process similar to genetic
+evolution. It is highly experimental and does not always work. I may or may not attempt to improve it in the future.
+
+To evolve a warrior against the included Epson warrior, with the outputs from each round stored in a directory named output, run
+ bin/evolver warriors/epson.red output