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path: root/src/kernel/window.c
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#include "settings.h"
#include "paging.h"
#include "window.h"
#include "drive.h"
#include "panic.h"
#include "task.h"
#include "util.h"
#include "pmap.h"
#include "elf.h"
#include "log.h"
#include "vbe.h"

#define MAX_WINDOWS 64
#define ACTION_BUFFER_PAGES 1
#define AB_END(buf) (buf + (ACTION_BUFFER_PAGES * 4096) / sizeof(struct window_action))

#define GSC(x, y) (x / 4 + y / 4 >= 256 ? 255 : x / 4 + y / 4)
#define BACKGROUND(x, y) ((struct super_pixel){.from_window = 0, .p = (struct pixel){.r = GSC(x / 2, y / 3), .g = GSC(x, y), .b = GSC(x, y / 2)}})

static struct pixel border_color;

#define MOVE_BY 5

static struct window {
  const volatile struct pixel *pixel_buffer_pma;
  uint16_t width;
  uint16_t height;

  uint16_t xpos;
  uint16_t ypos;

  struct window_action *action_buffer;
  struct window_action *next_action_read;
  struct window_action *next_action_write;

  struct window *above;
  struct window *below;

  struct task_state *from_task;
} windows[MAX_WINDOWS];

static struct window *bottom_window = 0;
static struct window *top_window = 0;

struct super_pixel {
  struct pixel p;
  //0 indicates bg
  const struct window *from_window;
};

static struct super_pixel *buffer;
static uint32_t buffer_pages;
static uint32_t pix_clear_mask;

static void load_mode_params() {
  if (buffer)
    free_pages(buffer, buffer_pages);

  const uint32_t fb_len = VBE_MODE_INFO->width * VBE_MODE_INFO->height;
  buffer_pages = (fb_len * sizeof(struct super_pixel) - 1) / 4096 + 1;
  buffer = allocate_kernel_pages(buffer_pages);
  if (!buffer)
    PANIC("could not allocate intermediate framebuffer");

  #define MASK(offset, length) ((~((1 << offset) - 1)) - (offset + length == 32 ? 0 : (~((1 << (offset + length)) - 1))))
  pix_clear_mask = ~(
    MASK(VBE_MODE_INFO->red_off,   VBE_MODE_INFO->red_len)   |
    MASK(VBE_MODE_INFO->green_off, VBE_MODE_INFO->green_len) |
    MASK(VBE_MODE_INFO->blue_off,  VBE_MODE_INFO->blue_len)  |
    MASK(VBE_MODE_INFO->alpha_off, VBE_MODE_INFO->alpha_len)
  );
}

static inline void blit_pixel(uint32_t *into, struct pixel from) {
  *into &= pix_clear_mask;
  *into |= (from.r >> (8 - VBE_MODE_INFO->red_len))   << VBE_MODE_INFO->red_off;
  *into |= (from.g >> (8 - VBE_MODE_INFO->green_len)) << VBE_MODE_INFO->green_off;
  *into |= (from.b >> (8 - VBE_MODE_INFO->blue_len))  << VBE_MODE_INFO->blue_off;
}

static uint16_t mouse_y;
static uint16_t mouse_x;

#define MOUSE_WIDTH 8
#define MOUSE_HEIGHT 8

#define B {.r = 0, .g = 0, .b = 0, .pad = 0}
#define W {.r = 255, .g = 255, .b = 255, .pad = 0}
#define T {.pad = 1}

static const struct pixel mouse_image[] = {
  W, W, W, W, W, W, T, T,
  W, B, B, B, W, T, T, T,
  W, B, B, B, W, W, T, T,
  W, B, B, B, B, W, W, T,
  W, W, W, B, B, B, W, T,
  W, T, W, W, B, B, B, W,
  T, T, T, W, W, B, W, W,
  T, T, T, T, W, W, W, T
};

static void blit_mouse() {
  uint16_t y_max = mouse_y + MOUSE_HEIGHT > VBE_MODE_INFO->height ? VBE_MODE_INFO->height - mouse_y : MOUSE_HEIGHT;
  uint16_t x_max = mouse_x + MOUSE_WIDTH  > VBE_MODE_INFO->width  ? VBE_MODE_INFO->width  - mouse_x : MOUSE_WIDTH;
  void *row = VBE_MODE_INFO->frame_buf + mouse_y * VBE_MODE_INFO->pitch + mouse_x * (VBE_MODE_INFO->bpp / 8);
  for (uint16_t y = 0; y < y_max; ++y) {
    uint32_t *out_pix = row;
    for (uint16_t x = 0; x < x_max; ++x) {
      if (!mouse_image[y * MOUSE_WIDTH + x].pad)
        blit_pixel(out_pix, mouse_image[y * MOUSE_WIDTH + x]);
      out_pix = (uint32_t *)((void *)out_pix + VBE_MODE_INFO->bpp / 8);
    }
    row += VBE_MODE_INFO->pitch;
  }
}

static void blit(uint16_t x_min, uint16_t x_max, uint16_t y_min, uint16_t y_max) {
  void *row = VBE_MODE_INFO->frame_buf + y_min * VBE_MODE_INFO->pitch + x_min * (VBE_MODE_INFO->bpp / 8);
  const struct super_pixel *from_row = buffer + y_min * VBE_MODE_INFO->width + x_min;
  for (uint16_t y = y_min; y < y_max; ++y) {
    uint32_t *out_pix = row;
    const struct super_pixel *from = from_row;
    for (uint16_t x = x_min; x < x_max; ++x) {
      blit_pixel(out_pix, from->p);
      out_pix = (uint32_t *)((void *)out_pix + VBE_MODE_INFO->bpp / 8);
      ++from;
    }
    row += VBE_MODE_INFO->pitch;
    from_row += VBE_MODE_INFO->width;
  }

  if ((y_min < mouse_y) && (y_max > mouse_y) &&
      (x_min < mouse_x) && (x_max > mouse_x))
    blit_mouse();
}

#define POWER_OFF_MESSAGE_PITCH 45
#define POWER_OFF_MESSAGE_ROWS  28
static const bool power_off_message[] = {
  1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,
  1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,
  0,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,0,0,0,1,0,0,0,1,0,1,0,
  0,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,1,1,1,1,0,0,0,1,0,1,0,
  0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
  0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
  0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
  0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,
  0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
  0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
  0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,
  0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,
  0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,
  0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
  0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};

#define POWER_OFF_SCALE 3

void show_shutdown() {
  void *row = VBE_MODE_INFO->frame_buf;
  for (uint32_t y = 0; y < VBE_MODE_INFO->height; ++y) {
    void *i = row;
    for (uint32_t x = 0; x < VBE_MODE_INFO->width; ++x) {
      blit_pixel(i, (struct pixel){.r = 0, .g = 0, .b = 0});
      i += (VBE_MODE_INFO->bpp / 8);
    }
    row += VBE_MODE_INFO->pitch;
  }

  const uint16_t x_pad = (VBE_MODE_INFO->width  - POWER_OFF_MESSAGE_PITCH * POWER_OFF_SCALE) / 2;
  const uint16_t y_pad = (VBE_MODE_INFO->height - POWER_OFF_MESSAGE_ROWS  * POWER_OFF_SCALE) / 2;

  for (uint8_t r = 0; r < POWER_OFF_MESSAGE_ROWS; ++r)
    for (uint8_t i = 0; i < POWER_OFF_MESSAGE_PITCH; ++i)
      if (power_off_message[r * POWER_OFF_MESSAGE_PITCH + i]) {
        void *const o = VBE_MODE_INFO->frame_buf +
          (y_pad + r * POWER_OFF_SCALE) * VBE_MODE_INFO->pitch +
          (x_pad + i * POWER_OFF_SCALE) * VBE_MODE_INFO->bpp / 8;
        for (uint8_t y = 0; y < POWER_OFF_SCALE; ++y)
          for (uint8_t x = 0; x < POWER_OFF_SCALE; ++x)
            blit_pixel(o +
              y * VBE_MODE_INFO->pitch +
              x * VBE_MODE_INFO->bpp / 8,
              (struct pixel){.r = 255, .g = 255, .b = 255});
      }
}

static inline void draw_hz_line(uint16_t y, uint16_t xs, uint16_t xm, struct super_pixel value) {
  if (y >= VBE_MODE_INFO->height)
    return;
  if (xs >= VBE_MODE_INFO->width)
    xs = 0;
  if (xm > VBE_MODE_INFO->width)
    xm = VBE_MODE_INFO->width;
  for (uint16_t x = xs; x < xm; ++x)
    buffer[y * VBE_MODE_INFO->width + x] = value;
}

static inline void draw_vt_line(uint16_t x, uint16_t ys, uint16_t ym, struct super_pixel value) {
  if (x >= VBE_MODE_INFO->width)
    return;
  if (ys >= VBE_MODE_INFO->height)
    ys = 0;
  if (ym > VBE_MODE_INFO->height)
    ym = VBE_MODE_INFO->height;
  for (uint16_t y = ys; y < ym; ++y)
    buffer[y * VBE_MODE_INFO->width + x] = value;
}

static void get_window_edges(const struct window *w, uint16_t *xmin, uint16_t *xmax, uint16_t *ymin, uint16_t *ymax) {
  *ymin = w->ypos < VBE_MODE_INFO->height ? 0 : -w->ypos;
  *xmin = w->xpos < VBE_MODE_INFO->width  ? 0 : -w->xpos;
  *ymax = ((w->ypos + w->height) & 0xffff) <= VBE_MODE_INFO->height ? w->height : VBE_MODE_INFO->height - w->ypos;
  *xmax = ((w->xpos + w->width)  & 0xffff) <= VBE_MODE_INFO->width  ? w->width  : VBE_MODE_INFO->width  - w->xpos;
}

static void paint_and_above(const struct window *w) {
  switch_to_kernel_cr3();
  for (const struct window *i = w; i; i = i->above) {
    uint16_t xmin, xmax, ymin, ymax;
    get_window_edges(i, &xmin, &xmax, &ymin, &ymax);

  //logf(LOG_INFO, "y: %n .. %n", ys, ym - 1);
  //logf(LOG_INFO, "x: %n .. %n", xs, xm - 1);

    for (uint16_t y = ymin; y < ymax; ++y)
      for (uint16_t x = xmin; x < xmax; ++x) {
        struct super_pixel *const into = buffer + (((y + i->ypos) & 0xffff) * VBE_MODE_INFO->width + ((x + i->xpos) & 0xffff));
        into->from_window = i;
        into->p = i->pixel_buffer_pma[y * i->width + x];
      }
      /* buffer[((y + i->ypos) & 0xffff) * VBE_MODE_INFO->width + ((x + i->xpos) & 0xffff)] =
          (struct super_pixel){.from_window = i, .p = i->pixel_buffer_pma[y * i->width + x]};*/

    struct super_pixel super = {.from_window = i, .p = border_color};
    draw_hz_line(i->ypos             - 2, i->xpos - 2, i->xpos + i->width + 2, super);
    draw_hz_line(i->ypos             - 1, i->xpos - 2, i->xpos + i->width + 2, super);
    draw_hz_line(i->ypos + i->height,     i->xpos - 2, i->xpos + i->width + 2, super);
    draw_hz_line(i->ypos + i->height + 1, i->xpos - 2, i->xpos + i->width + 2, super);
    draw_vt_line(i->xpos             - 2, i->ypos,     i->ypos + i->height,    super);
    draw_vt_line(i->xpos             - 1, i->ypos,     i->ypos + i->height,    super);
    draw_vt_line(i->xpos + i->width,      i->ypos,     i->ypos + i->height,    super);
    draw_vt_line(i->xpos + i->width  + 1, i->ypos,     i->ypos + i->height,    super);
  }

  blit(0, VBE_MODE_INFO->width, 0, VBE_MODE_INFO->height);
  switch_to_task_cr3();
}

static void paint_bg() {
  for (uint16_t y = 0; y < VBE_MODE_INFO->height; ++y)
    for (uint16_t x = 0; x < VBE_MODE_INFO->width; ++x)
      buffer[y * VBE_MODE_INFO->width + x] = BACKGROUND(x, y);
}

static void paint_all() {
  paint_bg();
  paint_and_above(bottom_window);
}

struct window *new_window(uint16_t width, uint16_t height, const struct pixel *pixel_buffer) {
  if (!pixel_buffer) {
    logf(LOG_WARN, "Refusing to create window with null pixel buffer for task %s.", active_task->name);
    return 0;
  }

  struct window *w;
  for (uint8_t i = 0; i < MAX_WINDOWS; ++i)
    if (!windows[i].pixel_buffer_pma) {
      w = &windows[i];
      goto got_window;
    }
  return 0;
got_window:

  w->pixel_buffer_pma = vma_to_pma(active_task->page_directory, pixel_buffer);
  w->width = width;
  w->height = height;
  w->xpos = (VBE_MODE_INFO->width  / 2) - (width  / 2);
  w->ypos = (VBE_MODE_INFO->height / 2) - (height / 2);

  struct window_action *const ab = allocate_kernel_pages(ACTION_BUFFER_PAGES);
  w->action_buffer = ab;
  w->next_action_read = ab;
  w->next_action_write = ab;

  if (top_window)
    top_window->above = w;
  else
    bottom_window = w;
  w->above = 0;
  w->below = top_window;
  top_window = w;

  w->from_task = active_task;

  paint_and_above(w);
  return w;
}

static void del_no_paint(struct window *w) {
  if (w == top_window)
    top_window = w->below;
  if (w == bottom_window)
    bottom_window = w->above;
  if (w->below)
    w->below->above = w->above;
  if (w->above)
    w->above->below = w->below;

  free_pages(w->action_buffer, ACTION_BUFFER_PAGES);
  w->pixel_buffer_pma = 0;
}

void del_window(struct window *w) {
  del_no_paint(w);
  paint_all();
}

void delete_any_windows_from(struct task_state *tstate) {
  bool need_to_paint = false;
  for (struct window *w = windows; w < windows + MAX_WINDOWS; ++w)
    if (w->pixel_buffer_pma && (w->from_task == tstate)) {
      del_no_paint(w);
      need_to_paint = true;
    }
  if (need_to_paint)
    paint_all();
}

void resize_window(struct window *w, uint16_t width, uint16_t height, const struct pixel *pixel_buffer) {
  const bool smaller = (width < w->width) || (height < w->height);

  w->width = width;
  w->height = height;
  reassign_pixel_buffer(w, pixel_buffer);

  if (smaller)
    paint_all();
  else
    paint_and_above(w);
}

void reassign_pixel_buffer(struct window *w, const struct pixel *pixel_buffer) {
  w->pixel_buffer_pma = vma_to_pma(active_task->page_directory, pixel_buffer);
}

void push_window_paint(const struct window *w) {
  switch_to_kernel_cr3();
  uint16_t xmin, xmax, ymin, ymax;
  get_window_edges(w, &xmin, &xmax, &ymin, &ymax);

  for (uint16_t y = ymin; y < ymax; ++y)
    for (uint16_t x = xmin; x < xmax; ++x) {
      struct super_pixel *const into = buffer + (((y + w->ypos) & 0xffff) * VBE_MODE_INFO->width + ((x + w->xpos) & 0xffff));
      if (into->from_window == w)
        into->p = w->pixel_buffer_pma[y * w->width + x];
    }

  blit(w->xpos + xmin, w->xpos + xmax, w->ypos + ymin, w->ypos + ymax);
  switch_to_task_cr3();
}

struct window_action next_window_action(struct window *w) {
  if (w->next_action_write == w->next_action_read)
    return (struct window_action){.action_type = NONE};
  const struct window_action *const action = w->next_action_read;
  if (++(w->next_action_read) >= AB_END(w->action_buffer))
    w->next_action_read = w->action_buffer;
  return *action;
}

static void send_action(struct window *w, struct window_action packet) {
  struct window_action *next_next = w->next_action_write + 1;
  if (next_next >= AB_END(w->action_buffer))
    next_next = w->action_buffer;
  if (next_next != w->next_action_read) {
    *(w->next_action_write) = packet;
    w->next_action_write = next_next;
    unwait(w->from_task, (struct wait){.mode = WINDOW_ACTION});
  }
}

#define RUN_COMMAND_FILE "sys/winspace.rc"

enum wm_action {
  WM_MOVE_LEFT,
  WM_MOVE_RIGHT,
  WM_MOVE_UP,
  WM_MOVE_DOWN,
  WM_RUN_COMMAND,
  WM_SEND_BOTTOM,

  N_WM_ACTIONS
};

static struct key_packet keybinds[] = {
  {.key_id = KEY_LEFT_ARROW,  .modifiers = WINS},
  {.key_id = KEY_RIGHT_ARROW, .modifiers = WINS},
  {.key_id = KEY_UP_ARROW,    .modifiers = WINS},
  {.key_id = KEY_DOWN_ARROW,  .modifiers = WINS},
  {.key_id = KEY_SPACE,       .modifiers = WINS},
  {.key_id = KEY_PAGE_DOWN,   .modifiers = WINS}
};

static inline bool fuzzy_key_match(struct key_packet t, struct key_packet a) {
  if (t.key_id != a.key_id)
    return false;

  if (((t.modifiers & SHIFTS) == SHIFTS) && (a.modifiers & SHIFTS))
    a.modifiers |= SHIFTS;
  if (((t.modifiers & CTRLS)  == CTRLS)  && (a.modifiers & CTRLS))
    a.modifiers |= CTRLS;
  if (((t.modifiers & ALTS)   == ALTS)   && (a.modifiers & ALTS))
    a.modifiers |= ALTS;
  if (((t.modifiers & WINS)   == WINS)   && (a.modifiers & WINS))
    a.modifiers |= WINS;

  return a.modifiers == t.modifiers;
}

static char *run_command;
static char *run_command_pass = "";

void init_win() {
  if (!try_get_color_setting("wm-border-color", &border_color))
    PANIC("could not load window border color setting.");

  buffer = 0;
  load_mode_params();

  paint_bg();
  blit(0, VBE_MODE_INFO->width, 0, VBE_MODE_INFO->height);

  mouse_x = (VBE_MODE_INFO->width  - MOUSE_WIDTH)  / 2;
  mouse_y = (VBE_MODE_INFO->height - MOUSE_HEIGHT) / 2;
  blit_mouse();

  const file_id_t fid = drives->get_file(drives, RUN_COMMAND_FILE);
  if (!fid)
    PANIC("Couldn't open " RUN_COMMAND_FILE ".");

  const uint32_t len = drives->get_file_length(drives, fid);
  run_command = allocate_kernel_pages(len / 4096 + 1);
  if (!run_command)
    PANIC("Couldn't make buffer for " RUN_COMMAND_FILE " contents.");

  fmcpy(run_command, drives, fid, 0, len);
  run_command[len] = '\0';

  drives->free_file(drives, fid);

  for (char *c = run_command; *c; ++c)
    if (*c == ' ') {
      *c = '\0';
      run_command_pass = c + 1;
      break;
    }
}

void on_action(struct window_action packet) {
//logf(LOG_INFO, "Window action, top window = 0x%d from %s.", top_window, top_window->from_task->name);

  if (packet.action_type == NOT_READY)
    return;

  if (packet.action_type == KEY_DOWN)
    for (uint8_t i = 0; i < N_WM_ACTIONS; ++i)
      if (fuzzy_key_match(keybinds[i], packet.as_key)) {
        switch_to_kernel_cr3();
        switch (i) {
        case WM_MOVE_LEFT:
          if (top_window) {
            top_window->xpos -= MOVE_BY;
            paint_all();
          }
          break;
        case WM_MOVE_RIGHT:
          if (top_window) {
            top_window->xpos += MOVE_BY;
            paint_all();
          }
          break;
        case WM_MOVE_UP:
          if (top_window) {
            top_window->ypos -= MOVE_BY;
            paint_all();
          }
          break;
        case WM_MOVE_DOWN:
          if (top_window) {
            top_window->ypos += MOVE_BY;
            paint_all();
          }
          break;
        case WM_RUN_COMMAND:
          if (!try_elf_run(drives, run_command, run_command_pass, 0))
            logf(LOG_ERROR, "Couldn't run program listed in " RUN_COMMAND_FILE ".");
          break;
        case WM_SEND_BOTTOM:
          if (top_window && (top_window != bottom_window)) {
            struct window *const top = top_window;
            struct window *const bot = bottom_window;
            top->above = bot;
            bot->below = top;
            top_window = top->below;
            bottom_window = top;
            top_window->above = 0;
            bottom_window->below = 0;
            paint_and_above(bot);
          }
        }
        switch_to_task_cr3();
        return;
      }

  if (top_window)
    send_action(top_window, packet);
}

struct window *being_moved = 0;
int16_t winpos_rel_y;
int16_t winpos_rel_x;

void move_mouse_by(int16_t y, int16_t x) {
//logf(LOG_INFO, "old mouse coords: (%d, %d)", mouse_x, mouse_y);
  switch_to_kernel_cr3();
  const uint16_t old_y = mouse_y;
  const uint16_t old_x = mouse_x;
  mouse_y = (-y > mouse_y) ? 0 : (y + mouse_y + MOUSE_HEIGHT > VBE_MODE_INFO->height) ? VBE_MODE_INFO->height - MOUSE_HEIGHT : y + mouse_y;
  mouse_x = (-x > mouse_x) ? 0 : (x + mouse_x + MOUSE_WIDTH  > VBE_MODE_INFO->width)  ? VBE_MODE_INFO->width  - MOUSE_WIDTH  : x + mouse_x;
  if (being_moved) {
    being_moved->ypos = winpos_rel_y + mouse_y;
    being_moved->xpos = winpos_rel_x + mouse_x;
    paint_all();
  }
  else {
    blit(old_x, old_x + MOUSE_WIDTH  > VBE_MODE_INFO->width  ? VBE_MODE_INFO->width  : old_x + MOUSE_WIDTH,
         old_y, old_y + MOUSE_HEIGHT > VBE_MODE_INFO->height ? VBE_MODE_INFO->height : old_y + MOUSE_HEIGHT);
    blit_mouse();
  }
  switch_to_task_cr3();
//logf(LOG_INFO, "new mouse coords: (%d, %d)", mouse_x, mouse_y);
}

static void focus(struct window *w) {
  send_action(top_window, (struct window_action){.action_type = FOCUS_LEAVE});

  if (w->below)
    w->below->above = w->above;
  else
    bottom_window = w->above;
  w->above->below = w->below;
  w->above = 0;
  w->below = top_window;
  top_window->above = w;
  top_window = w;

  send_action(w, (struct window_action){.action_type = FOCUS_ENTER});
}

void mouse_button(enum mouse_button which, bool up) {
  if (!top_window)
    return;

  struct window *const clicked_on = buffer[mouse_y * VBE_MODE_INFO->width + mouse_x].from_window;
  if (!clicked_on)
    return;

  if ((mouse_y >= clicked_on->ypos) && (mouse_y < clicked_on->ypos + clicked_on->height) &&
      (mouse_x >= clicked_on->xpos) && (mouse_x < clicked_on->xpos + clicked_on->width)) {
    if (clicked_on != top_window) {
      focus(clicked_on);
      paint_and_above(clicked_on);
    }
    send_action(clicked_on, (struct window_action){.action_type = up ? MOUSE_UP : MOUSE_DOWN, .as_mouse = {.y = mouse_y - clicked_on->ypos, .x = mouse_x - clicked_on->xpos, .which = which}});
  }
  else if (!up && !being_moved) {
    being_moved = clicked_on;
    winpos_rel_y = clicked_on->ypos - mouse_y;
    winpos_rel_x = clicked_on->xpos - mouse_x;
  }
  else if (up)
    being_moved = 0;
}