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#include "settings.h"
#include "paging.h"
#include "window.h"
#include "drive.h"
#include "panic.h"
#include "task.h"
#include "util.h"
#include "pmap.h"
#include "elf.h"
#include "log.h"
#include "vbe.h"
#define MAX_WINDOWS 64
#define ACTION_BUFFER_PAGES 1
#define AB_END(buf) (buf + (ACTION_BUFFER_PAGES * 4096) / sizeof(struct window_action))
#define GSC(x, y) (x / 4 + y / 4 >= 256 ? 255 : x / 4 + y / 4)
#define BACKGROUND(x, y) ((struct super_pixel){.from_window = 0, .p = (struct pixel){.r = GSC(x / 2, y / 3), .g = GSC(x, y), .b = GSC(x, y / 2)}})
static struct pixel border_color;
#define MOVE_BY 5
static struct window {
const volatile struct pixel *pixel_buffer_pma;
uint16_t width;
uint16_t height;
uint16_t xpos;
uint16_t ypos;
struct window_action *action_buffer;
struct window_action *next_action_read;
struct window_action *next_action_write;
struct window *above;
struct window *below;
struct task_state *from_task;
} windows[MAX_WINDOWS];
static struct window *bottom_window = 0;
static struct window *top_window = 0;
struct super_pixel {
struct pixel p;
//0 indicates bg
const struct window *from_window;
};
static struct super_pixel *buffer;
static uint32_t buffer_pages;
static uint32_t pix_clear_mask;
static void load_mode_params() {
if (buffer)
free_pages(buffer, buffer_pages);
const uint32_t fb_len = VBE_MODE_INFO->width * VBE_MODE_INFO->height;
buffer_pages = (fb_len * sizeof(struct super_pixel) - 1) / 4096 + 1;
buffer = allocate_kernel_pages(buffer_pages);
if (!buffer)
PANIC("could not allocate intermediate framebuffer");
#define MASK(offset, length) ((~((1 << offset) - 1)) - (offset + length == 32 ? 0 : (~((1 << (offset + length)) - 1))))
pix_clear_mask = ~(
MASK(VBE_MODE_INFO->red_off, VBE_MODE_INFO->red_len) |
MASK(VBE_MODE_INFO->green_off, VBE_MODE_INFO->green_len) |
MASK(VBE_MODE_INFO->blue_off, VBE_MODE_INFO->blue_len) |
MASK(VBE_MODE_INFO->alpha_off, VBE_MODE_INFO->alpha_len)
);
}
static void blit(uint16_t x_min, uint16_t x_max, uint16_t y_min, uint16_t y_max) {
void *row = VBE_MODE_INFO->frame_buf + y_min * VBE_MODE_INFO->pitch + x_min * (VBE_MODE_INFO->bpp / 8);
const struct super_pixel *from_row = buffer + y_min * VBE_MODE_INFO->width + x_min;
for (uint16_t y = y_min; y < y_max; ++y) {
uint32_t *out_pix = row;
const struct super_pixel *from = from_row;
for (uint16_t x = x_min; x < x_max; ++x) {
*out_pix &= pix_clear_mask;
*out_pix |= (from->p.r >> (8 - VBE_MODE_INFO->red_len)) << VBE_MODE_INFO->red_off;
*out_pix |= (from->p.g >> (8 - VBE_MODE_INFO->green_len)) << VBE_MODE_INFO->green_off;
*out_pix |= (from->p.b >> (8 - VBE_MODE_INFO->blue_len)) << VBE_MODE_INFO->blue_off;
out_pix = (uint32_t *)((void *)out_pix + VBE_MODE_INFO->bpp / 8);
++from;
}
row += VBE_MODE_INFO->pitch;
from_row += VBE_MODE_INFO->width;
}
}
#define POWER_OFF_MESSAGE_PITCH 45
#define POWER_OFF_MESSAGE_ROWS 28
static const bool power_off_message[] = {
1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,
1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,
0,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,0,0,0,1,0,0,0,1,0,1,0,
0,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,1,1,1,1,0,0,0,1,0,1,0,
0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
#define POWER_OFF_SCALE 3
void show_shutdown() {
for (uint32_t i = 0; i < VBE_MODE_INFO->height * VBE_MODE_INFO->width; ++i)
buffer[i].p = (struct pixel){.r = 0, .g = 0, .b = 0};
const uint16_t x_pad = (VBE_MODE_INFO->width - POWER_OFF_MESSAGE_PITCH * POWER_OFF_SCALE) / 2;
const uint16_t y_pad = (VBE_MODE_INFO->height - POWER_OFF_MESSAGE_ROWS * POWER_OFF_SCALE) / 2;
for (uint8_t r = 0; r < POWER_OFF_MESSAGE_ROWS; ++r)
for (uint8_t i = 0; i < POWER_OFF_MESSAGE_PITCH; ++i)
if (power_off_message[r * POWER_OFF_MESSAGE_PITCH + i]) {
const uint32_t o = x_pad + i * POWER_OFF_SCALE + (y_pad + r * POWER_OFF_SCALE) * VBE_MODE_INFO->width;
for (uint8_t y = 0; y < POWER_OFF_SCALE; ++y)
for (uint8_t x = 0; x < POWER_OFF_SCALE; ++x)
buffer[o + x + y * VBE_MODE_INFO->width].p = (struct pixel){.r = 255, .g = 255, .b = 255};
}
blit(0, VBE_MODE_INFO->width, 0, VBE_MODE_INFO->height);
}
static inline void draw_hz_line(uint16_t y, uint16_t xs, uint16_t xm, struct super_pixel value) {
if (y >= VBE_MODE_INFO->height)
return;
if (xs >= VBE_MODE_INFO->width)
xs = 0;
if (xm > VBE_MODE_INFO->width)
xm = VBE_MODE_INFO->width;
for (uint16_t x = xs; x < xm; ++x)
buffer[y * VBE_MODE_INFO->width + x] = value;
}
static inline void draw_vt_line(uint16_t x, uint16_t ys, uint16_t ym, struct super_pixel value) {
if (x >= VBE_MODE_INFO->width)
return;
if (ys >= VBE_MODE_INFO->height)
ys = 0;
if (ym > VBE_MODE_INFO->height)
ym = VBE_MODE_INFO->height;
for (uint16_t y = ys; y < ym; ++y)
buffer[y * VBE_MODE_INFO->width + x] = value;
}
static void get_window_edges(const struct window *w, uint16_t *xmin, uint16_t *xmax, uint16_t *ymin, uint16_t *ymax) {
*ymin = w->ypos < VBE_MODE_INFO->height ? 0 : -w->ypos;
*xmin = w->xpos < VBE_MODE_INFO->width ? 0 : -w->xpos;
*ymax = ((w->ypos + w->height) & 0xffff) <= VBE_MODE_INFO->height ? w->height : VBE_MODE_INFO->height - w->ypos;
*xmax = ((w->xpos + w->width) & 0xffff) <= VBE_MODE_INFO->width ? w->width : VBE_MODE_INFO->width - w->xpos;
}
static void paint_and_above(const struct window *w) {
switch_to_kernel_cr3();
for (const struct window *i = w; i; i = i->above) {
uint16_t xmin, xmax, ymin, ymax;
get_window_edges(i, &xmin, &xmax, &ymin, &ymax);
//logf(LOG_INFO, "y: %n .. %n", ys, ym - 1);
//logf(LOG_INFO, "x: %n .. %n", xs, xm - 1);
for (uint16_t y = ymin; y < ymax; ++y)
for (uint16_t x = xmin; x < xmax; ++x) {
struct super_pixel *const into = buffer + (((y + i->ypos) & 0xffff) * VBE_MODE_INFO->width + ((x + i->xpos) & 0xffff));
into->from_window = i;
into->p = i->pixel_buffer_pma[y * i->width + x];
}
/* buffer[((y + i->ypos) & 0xffff) * VBE_MODE_INFO->width + ((x + i->xpos) & 0xffff)] =
(struct super_pixel){.from_window = i, .p = i->pixel_buffer_pma[y * i->width + x]};*/
struct super_pixel super = {.from_window = i, .p = border_color};
draw_hz_line(i->ypos - 2, i->xpos - 2, i->xpos + i->width + 2, super);
draw_hz_line(i->ypos - 1, i->xpos - 2, i->xpos + i->width + 2, super);
draw_hz_line(i->ypos + i->height, i->xpos - 2, i->xpos + i->width + 2, super);
draw_hz_line(i->ypos + i->height + 1, i->xpos - 2, i->xpos + i->width + 2, super);
draw_vt_line(i->xpos - 2, i->ypos, i->ypos + i->height, super);
draw_vt_line(i->xpos - 1, i->ypos, i->ypos + i->height, super);
draw_vt_line(i->xpos + i->width, i->ypos, i->ypos + i->height, super);
draw_vt_line(i->xpos + i->width + 1, i->ypos, i->ypos + i->height, super);
}
blit(0, VBE_MODE_INFO->width, 0, VBE_MODE_INFO->height);
switch_to_task_cr3();
}
static void paint_bg() {
for (uint16_t y = 0; y < VBE_MODE_INFO->height; ++y)
for (uint16_t x = 0; x < VBE_MODE_INFO->width; ++x)
buffer[y * VBE_MODE_INFO->width + x] = BACKGROUND(x, y);
}
static void paint_all() {
paint_bg();
paint_and_above(bottom_window);
}
struct window *new_window(uint16_t width, uint16_t height, const struct pixel *pixel_buffer) {
if (!pixel_buffer) {
logf(LOG_WARN, "Refusing to create window with null pixel buffer for task %s.", active_task->name);
return 0;
}
struct window *w;
for (uint8_t i = 0; i < MAX_WINDOWS; ++i)
if (!windows[i].pixel_buffer_pma) {
w = &windows[i];
goto got_window;
}
return 0;
got_window:
w->pixel_buffer_pma = vma_to_pma(active_task->page_directory, pixel_buffer);
w->width = width;
w->height = height;
w->xpos = (VBE_MODE_INFO->width / 2) - (width / 2);
w->ypos = (VBE_MODE_INFO->height / 2) - (height / 2);
struct window_action *const ab = allocate_kernel_pages(ACTION_BUFFER_PAGES);
w->action_buffer = ab;
w->next_action_read = ab;
w->next_action_write = ab;
if (top_window)
top_window->above = w;
else
bottom_window = w;
w->above = 0;
w->below = top_window;
top_window = w;
w->from_task = active_task;
paint_and_above(w);
return w;
}
static void del_no_paint(struct window *w) {
if (w == top_window)
top_window = w->below;
if (w == bottom_window)
bottom_window = w->above;
if (w->below)
w->below->above = w->above;
if (w->above)
w->above->below = w->below;
free_pages(w->action_buffer, ACTION_BUFFER_PAGES);
w->pixel_buffer_pma = 0;
}
void del_window(struct window *w) {
del_no_paint(w);
paint_all();
}
void delete_any_windows_from(struct task_state *tstate) {
bool need_to_paint = false;
for (struct window *w = windows; w < windows + MAX_WINDOWS; ++w)
if (w->pixel_buffer_pma && (w->from_task == tstate)) {
del_no_paint(w);
need_to_paint = true;
}
if (need_to_paint)
paint_all();
}
void resize_window(struct window *w, uint16_t width, uint16_t height, const struct pixel *pixel_buffer) {
const bool smaller = (width < w->width) || (height < w->height);
w->width = width;
w->height = height;
reassign_pixel_buffer(w, pixel_buffer);
if (smaller)
paint_all();
else
paint_and_above(w);
}
void reassign_pixel_buffer(struct window *w, const struct pixel *pixel_buffer) {
w->pixel_buffer_pma = vma_to_pma(active_task->page_directory, pixel_buffer);
}
void push_window_paint(const struct window *w) {
switch_to_kernel_cr3();
uint16_t xmin, xmax, ymin, ymax;
get_window_edges(w, &xmin, &xmax, &ymin, &ymax);
for (uint16_t y = ymin; y < ymax; ++y)
for (uint16_t x = xmin; x < xmax; ++x) {
struct super_pixel *const into = buffer + (((y + w->ypos) & 0xffff) * VBE_MODE_INFO->width + ((x + w->xpos) & 0xffff));
if (into->from_window == w)
into->p = w->pixel_buffer_pma[y * w->width + x];
}
blit(w->xpos + xmin, w->xpos + xmax, w->ypos + ymin, w->ypos + ymax);
switch_to_task_cr3();
}
struct window_action next_window_action(struct window *w) {
if (w->next_action_write == w->next_action_read)
return (struct window_action){.action_type = NONE};
const struct window_action *const action = w->next_action_read;
if (++(w->next_action_read) >= AB_END(w->action_buffer))
w->next_action_read = w->action_buffer;
return *action;
}
static void send_action(struct window *w, struct window_action packet) {
struct window_action *next_next = w->next_action_write + 1;
if (next_next >= AB_END(w->action_buffer))
next_next = w->action_buffer;
if (next_next != w->next_action_read) {
*(w->next_action_write) = packet;
w->next_action_write = next_next;
unwait(w->from_task, (struct wait){.mode = WINDOW_ACTION});
}
}
#define RUN_COMMAND_FILE "sys/winspace.rc"
enum wm_action {
WM_SHUFFLE_UP,
WM_SHUFFLE_DOWN,
WM_MOVE_LEFT,
WM_MOVE_RIGHT,
WM_MOVE_UP,
WM_MOVE_DOWN,
WM_RUN_COMMAND,
N_WM_ACTIONS
};
static struct key_packet keybinds[] = {
{.key_id = KEY_PAGE_DOWN, .modifiers = WINS},
{.key_id = KEY_PAGE_UP, .modifiers = WINS},
{.key_id = KEY_LEFT_ARROW, .modifiers = WINS},
{.key_id = KEY_RIGHT_ARROW, .modifiers = WINS},
{.key_id = KEY_UP_ARROW, .modifiers = WINS},
{.key_id = KEY_DOWN_ARROW, .modifiers = WINS},
{.key_id = KEY_SPACE, .modifiers = WINS}
};
static inline bool fuzzy_key_match(struct key_packet t, struct key_packet a) {
if (t.key_id != a.key_id)
return false;
if (((t.modifiers & SHIFTS) == SHIFTS) && (a.modifiers & SHIFTS))
a.modifiers |= SHIFTS;
if (((t.modifiers & CTRLS) == CTRLS) && (a.modifiers & CTRLS))
a.modifiers |= CTRLS;
if (((t.modifiers & ALTS) == ALTS) && (a.modifiers & ALTS))
a.modifiers |= ALTS;
if (((t.modifiers & WINS) == WINS) && (a.modifiers & WINS))
a.modifiers |= WINS;
return a.modifiers == t.modifiers;
}
static char *run_command;
static char *run_command_pass = "";
void init_win() {
if (!try_get_color_setting("wm-border-color", &border_color))
PANIC("could not load window border color setting.");
buffer = 0;
load_mode_params();
paint_bg();
blit(0, VBE_MODE_INFO->width, 0, VBE_MODE_INFO->height);
const file_id_t fid = drives->get_file(drives, RUN_COMMAND_FILE);
if (!fid)
PANIC("Couldn't open " RUN_COMMAND_FILE ".");
const uint32_t len = drives->get_file_length(drives, fid);
run_command = allocate_kernel_pages(len / 4096 + 1);
if (!run_command)
PANIC("Couldn't make buffer for " RUN_COMMAND_FILE " contents.");
fmcpy(run_command, drives, fid, 0, len);
run_command[len] = '\0';
drives->free_file(drives, fid);
for (char *c = run_command; *c; ++c)
if (*c == ' ') {
*c = '\0';
run_command_pass = c + 1;
break;
}
}
void on_action(struct window_action packet) {
//logf(LOG_INFO, "Window action, top window = 0x%d from %s.", top_window, top_window->from_task->name);
if (packet.action_type == NOT_READY)
return;
if (packet.action_type == KEY_DOWN)
for (uint8_t i = 0; i < N_WM_ACTIONS; ++i)
if (fuzzy_key_match(keybinds[i], packet.as_key)) {
switch_to_kernel_cr3();
struct window *old_top, *old_bottom;
switch (i) {
case WM_SHUFFLE_UP:
if (!top_window || !top_window->below)
break;
old_top = top_window;
old_bottom = bottom_window;
top_window = old_top->below;
top_window->above = 0;
old_top->below = 0;
old_top->above = old_bottom;
old_bottom->below = old_top;
bottom_window = old_top;
paint_and_above(bottom_window->above);
break;
case WM_SHUFFLE_DOWN:
if (!top_window || !top_window->below)
break;
old_top = top_window;
old_bottom = bottom_window;
bottom_window = old_bottom->above;
bottom_window->below = 0;
old_bottom->above = 0;
old_bottom->below = old_top;
old_top->above = old_bottom;
top_window = old_bottom;
paint_and_above(top_window);
break;
case WM_MOVE_LEFT:
if (top_window) {
top_window->xpos -= MOVE_BY;
paint_all();
}
break;
case WM_MOVE_RIGHT:
if (top_window) {
top_window->xpos += MOVE_BY;
paint_all();
}
break;
case WM_MOVE_UP:
if (top_window) {
top_window->ypos -= MOVE_BY;
paint_all();
}
break;
case WM_MOVE_DOWN:
if (top_window) {
top_window->ypos += MOVE_BY;
paint_all();
}
break;
case WM_RUN_COMMAND:
if (!try_elf_run(drives, run_command, run_command_pass, 0))
PANIC("Couldn't run program listed in " RUN_COMMAND_FILE ".");
}
switch_to_task_cr3();
return;
}
if (top_window)
send_action(top_window, packet);
}
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