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#ifndef WINDOW_H
#define WINDOW_H
#include <stdint.h>
#include <winact.h>
#include "task.h"
struct window;
struct pixel {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t pad;
} __attribute__ ((__packed__));
void init_win();
struct window *new_window(uint16_t width, uint16_t height, const struct pixel *pixel_buffer);
void del_window(struct window *w);
void resize_window(struct window *w, uint16_t width, uint16_t height, const struct pixel *pixel_buffer);
void reassign_pixel_buffer(struct window *w, const struct pixel *pixel_buffer);
void push_window_paint(const struct window *w);
struct window_action next_window_action(struct window *w);
void wait_window_action();
void on_action(struct window_action packet);
void delete_any_windows_from(struct task_state *tstate);
void show_shutdown();
void move_mouse_by(int16_t y, int16_t x);
void mouse_button(enum mouse_button which, bool up);
#endif
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