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author | Benji Dial <benji6283@gmail.com> | 2021-03-11 22:00:22 -0500 |
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committer | Benji Dial <benji6283@gmail.com> | 2021-03-11 22:00:22 -0500 |
commit | 5fcf57739e68a8b5053e03778aaee0eed445babd (patch) | |
tree | e7a8bab18668d112e58b1b48190195035c71fa8a /src/user/ttt/main.c | |
parent | 0f2398d1f622cce37925f52d978d92e6cce1c7a9 (diff) | |
download | portland-os-5fcf57739e68a8b5053e03778aaee0eed445babd.tar.gz |
settings editor, and lots of changes in service of that
Diffstat (limited to 'src/user/ttt/main.c')
-rw-r--r-- | src/user/ttt/main.c | 271 |
1 files changed, 0 insertions, 271 deletions
diff --git a/src/user/ttt/main.c b/src/user/ttt/main.c deleted file mode 100644 index 655bf8e..0000000 --- a/src/user/ttt/main.c +++ /dev/null @@ -1,271 +0,0 @@ -#include <pland/syscall.h> -#include <popups/info.h> -#include <knob/rand.h> - -#define SPACE_SIZE 20 -#define BORDER_SIZE 4 -#define WIDTH (SPACE_SIZE * 3 + BORDER_SIZE * 4) - -#define BG ((_pixel_t){.r = 0xd6, .g = 0xd6, .b = 0xd6}) -#define FG ((_pixel_t){.r = 0x33, .g = 0x33, .b = 0x33}) -#define XC ((_pixel_t){.r = 0x60, .g = 0x06, .b = 0x43}) -#define OC ((_pixel_t){.r = 0x2c, .g = 0x77, .b = 0x30}) -#define SL ((_pixel_t){.r = 0x9d, .g = 0x99, .b = 0xc2}) - -static const bool x_pic[] = { - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, - 0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0, - 0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0, - 0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0, - 0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0, - 0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0, - 0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0, - 0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0, - 0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0, - 0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0, - 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -}; - -static const bool o_pic[] = { - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, - 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0, - 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, - 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -}; - -static const bool b_pic[] = { - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -}; - -typedef enum {B, X, O} trit; - -static const bool *pics[] = {b_pic, x_pic, o_pic}; -static const _pixel_t colors[] = {FG, XC, OC}; - -static _window_handle_t w; -static _pixel_t pbuf[WIDTH * WIDTH]; -static trit board_state[9]; -static uint8_t cursor; -static trit playing_as; -static uint8_t filled_squares; - -__attribute__ ((__pure__)) -static bool is_win(uint8_t hint) { - const uint8_t c = hint % 3; - if ((board_state[c] == board_state[c + 3]) && (board_state[c] == board_state[c + 6])) - return true; - const uint8_t r = hint - c; - if ((board_state[r] == board_state[r + 1]) && (board_state[r] == board_state[r + 2])) - return true; - return board_state[4] && ( - ((board_state[0] == board_state[4]) && (board_state[0] == board_state[8])) || - ((board_state[2] == board_state[4]) && (board_state[2] == board_state[6])) - ); -} - -static void draw_rect(uint8_t y, uint8_t x, uint8_t h, uint8_t w, _pixel_t color) { - for (uint8_t yy = y; yy < y + h; ++yy) - for (uint8_t xx = x; xx < x + w; ++xx) - pbuf[yy * WIDTH + xx] = color; -} - -static void draw_spot(uint8_t n) { - const _pixel_t bg_c = n == cursor ? SL : BG; - const _pixel_t fg_c = colors[board_state[n]]; - const bool *const pic = pics[board_state[n]]; - - const uint8_t ys = BORDER_SIZE + (n / 3) * (BORDER_SIZE + SPACE_SIZE); - const uint8_t xs = BORDER_SIZE + (n % 3) * (BORDER_SIZE + SPACE_SIZE); - for (uint8_t y = 0; y < SPACE_SIZE; ++y) - for (uint8_t x = 0; x < SPACE_SIZE; ++x) - pbuf[(ys + y) * WIDTH + xs + x] = pic[y * SPACE_SIZE + x] ? fg_c : bg_c; -} - -static void ai_turn(); - -static void reset_board() { - cursor = 4; - playing_as = gen_rand() % 2 + 1; - filled_squares = 0; - for (uint8_t i = 0; i < 9; ++i) { - board_state[i] = B; - draw_spot(i); - } - - if (gen_rand() % 2) - ai_turn(); -} - -static uint32_t start_time; - -static void on_win() { - struct popup p; - info_popupf(&p, "You win! Time: %us\nPress escape to play again.", FG, BG, _get_timestamp() - start_time); - make_modal(&p); - reset_board(); - _paint_window(w); - start_time = _get_timestamp(); -} - -static void on_tie() { - struct popup p; - info_popupf(&p, "Tie! Time: %us\nPress escape to play again.", FG, BG, _get_timestamp() - start_time); - make_modal(&p); - reset_board(); - _paint_window(w); - start_time = _get_timestamp(); -} - -static void ai_turn() { - //super easy mode - uint8_t n; - do - n = gen_rand() % 9; - while (board_state[n]); - board_state[n] = playing_as == O ? X : O; - draw_spot(n); - _paint_window(w); - if (is_win(n)) { - struct popup p; - info_popupf(&p, "You lose. Time: %us\nPress escape to play again.", FG, BG, _get_timestamp() - start_time); - make_modal(&p); - reset_board(); - _paint_window(w); - start_time = _get_timestamp(); - } - else if (++filled_squares == 9) - on_tie(); -} - -void main() { - struct popup controls; - info_popup(&controls, - "Tic-Tac-Toe Controls:\n\n" - "Arrow keys: move selection\n" - "Spacebar: confirm selection\n" - "Escape: quit\n\n" - "Press escape to start.", FG, BG); - make_modal(&controls); - - for (uint16_t i = 0; i < WIDTH * WIDTH; ++i) - pbuf[i] = BG; - - draw_rect(SPACE_SIZE + BORDER_SIZE, BORDER_SIZE, BORDER_SIZE, WIDTH - 2 * BORDER_SIZE, FG); - draw_rect(BORDER_SIZE, SPACE_SIZE + BORDER_SIZE, WIDTH - 2 * BORDER_SIZE, BORDER_SIZE, FG); - draw_rect(SPACE_SIZE * 2 + BORDER_SIZE * 2, BORDER_SIZE, BORDER_SIZE, WIDTH - 2 * BORDER_SIZE, FG); - draw_rect(BORDER_SIZE, SPACE_SIZE * 2 + BORDER_SIZE * 2, WIDTH - 2 * BORDER_SIZE, BORDER_SIZE, FG); - - reset_board(); - - w = _new_window(WIDTH, WIDTH, pbuf); - start_time = _get_timestamp(); - - while (1) { - struct window_action wa; - _get_win_action(w, &wa); - if (!wa.action_type) { - _wait_for_action(); - _yield_task(); - continue; - } - - if (wa.action_type != KEY_DOWN) - continue; - - switch (wa.as_key.key_id) { - case KEY_UP_ARROW: - if (cursor >= 3) { - cursor -= 3; - draw_spot(cursor + 3); - draw_spot(cursor); - _paint_window(w); - } - break; - case KEY_DOWN_ARROW: - if (cursor < 6) { - cursor += 3; - draw_spot(cursor - 3); - draw_spot(cursor); - _paint_window(w); - } - break; - case KEY_LEFT_ARROW: - if (cursor % 3) { - --cursor; - draw_spot(cursor + 1); - draw_spot(cursor); - _paint_window(w); - } - break; - case KEY_RIGHT_ARROW: - if (cursor % 3 != 2) { - ++cursor; - draw_spot(cursor - 1); - draw_spot(cursor); - _paint_window(w); - } - break; - case KEY_ESCAPE: - return; - case KEY_SPACE: - if (!board_state[cursor]) { - board_state[cursor] = playing_as; - draw_spot(cursor); - _paint_window(w); - if (is_win(cursor)) - on_win(); - else if (++filled_squares == 9) - on_tie(); - else - ai_turn(); - } - break; - default: - break; - } - } -}
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