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#include <raleigh/w/button.h>
namespace raleigh {
button::button(widget &inner, void (*on_click)(button &),
_pixel_t border_color, _pixel_t bg_color, _pixel_t pressed_color)
: inner(inner), on_click(on_click), border_color(border_color),
bg_color(bg_color), pressed_color(pressed_color), is_pressed(false) {
size = coord(inner.size.x + 2, inner.size.y + 2);
closest_opaque = this;
inner.notify_has_opaque_parent(this);
inner.parent = this;
}
void button::notify_window_change() {
inner.window_offset = coord(window_offset.x + 1, window_offset.y + 1);
inner.w = w;
inner.notify_window_change();
}
void button::paint(_pixel_t *pixbuf, uint32_t pitch) {
for (uint32_t y = window_offset.y + 1; y < window_offset.y + size.y - 1; ++y)
for (uint32_t x = window_offset.x + 1; x < window_offset.x + size.x - 1; ++x)
pixbuf[y * pitch + x] = is_pressed ? pressed_color : bg_color;
inner.paint(pixbuf, pitch);
for (uint32_t x = window_offset.x; x < window_offset.x + size.x; ++x) {
pixbuf[window_offset.y * pitch + x] = border_color;
pixbuf[(window_offset.y + size.y - 1) * pitch + x] = border_color;
}
for (uint32_t y = window_offset.y + 1; y < window_offset.y + size.y - 1; ++y) {
pixbuf[y * pitch + window_offset.x] = border_color;
pixbuf[y * pitch + window_offset.x + size.x - 1] = border_color;
}
}
void button::handle_click(coord window_coords, enum mouse_packet::mouse_button click_type, bool up) {
if (click_type != mouse_packet::LEFT)
return;
if (up) {
is_pressed = false;
inner.window_offset = coord(window_offset.x + 1, window_offset.y + 1);
inner.notify_window_change();
w->notify_needs_paint(*this);
on_click(*this);
}
else {
is_pressed = true;
inner.window_offset = coord(window_offset.x + 2, window_offset.y + 2);
inner.notify_window_change();
w->notify_needs_paint(*this);
}
}
void button::notify_child_size_change(widget &child, coord old_size) {
set_size(coord(inner.size.x + 2, inner.size.y + 2));
}
void button::notify_has_opaque_parent(widget *parent) {}
void button::on_mouse_move(coord window_coords) {
if ((window_coords.x >= inner.window_offset.x) &&
(window_coords.y >= inner.window_offset.y) &&
(window_coords.x < inner.window_offset.x + inner.size.x) &&
(window_coords.y < inner.window_offset.y + inner.size.y))
inner.on_mouse_move(window_coords);
}
}
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